Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MYLrF-Adpt4-TOqWV-j2wsZ-huxwQ | 8/16/3 | 54.8 | 0.61 | 2026-07-04 20:19:55 · 26m 35s | |
| CSGO-vFktr-WGu8Y-Lz8sO-MMaGT-Ew4ZJ | 13/11/3 | 71.2 | 1.13 | 2026-06-24 14:20:59 · 30m 23s | |
| CSGO-SNFLx-mR3EO-WnsXF-xetu8-LVoxA | 18/23/3 | 55.5 | 0.85 | 2026-06-22 19:39:33 · 55m 24s | |
| CSGO-QZk7c-t2sVV-JRx4h-WsJiM-2mw9H | 8/16/5 | 64.9 | 0.59 | 2026-06-21 12:09:20 · 26m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.