Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vtGwG-CG8zi-ny3iR-xNzvx-8fwXD | 19/13/4 | 78.9 | 1.35 | 2026-06-24 19:34:03 · 35m 32s | |
| CSGO-RzC75-E9778-CxZAZ-4dNKa-cF95Q | 12/14/6 | 70.0 | 0.98 | 2026-06-16 15:38:27 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.