Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QFeaZ-rX9bG-H8RyP-GftYv-5fUGQ | 10/17/4 | 58.7 | 0.75 | 2026-06-28 22:00:37 · 33m 6s | |
| CSGO-KdK9r-a3mbu-7Ht4K-fJjWa-oF7yD | 15/13/4 | 72.1 | 1.17 | 2026-06-28 20:51:24 · 32m 47s | |
| CSGO-DcYS9-Dypsv-ehRQG-eNNzN-VwkMC | 11/16/3 | 69.8 | 0.90 | 2026-06-28 20:06:04 · 32m 45s | |
| CSGO-HOdLG-ZxtNr-W7YMH-BAoAM-6bZYO | 9/16/0 | 73.0 | 0.52 | 2026-06-28 19:36:05 · 20m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.