Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PvR2u-M637o-Dvc42-ZPZoy-wzeKP | 16/15/1 | 56.2 | 0.98 | 2026-07-03 04:34:05 · 33m 51s | |
| CSGO-rsVWy-antvk-Litu5-CETr4-tUD3J | 4/9/2 | 62.7 | 0.44 | 2026-07-03 04:34:05 · 13m 12s | |
| CSGO-spqps-Yzavb-N2akA-8qcdc-9P47M | 21/15/3 | 87.1 | 1.30 | 2026-06-14 19:15:31 · 34m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.