Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B6x3X-AC9Lh-PLGEc-2qsxo-nXWDJ | 9/9/4 | 75.8 | 1.07 | 2026-07-06 21:40:53 · 20m 39s | |
| CSGO-R8j7k-NLs3h-hCpiQ-HYiTT-6QaJD | 11/20/5 | 54.0 | 0.63 | 2026-06-30 19:03:14 · 44m 36s | |
| CSGO-u266Q-m2XXu-rUTPF-L9o93-HfoAL | 16/13/6 | 106.2 | 1.47 | 2026-06-24 21:47:59 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.