Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iNCZ4-tynrs-2uBhd-oo22w-4L9PL | 4/14/3 | 51.7 | 0.27 | 2026-07-02 01:54:44 · 20m 0s | |
| CSGO-rhtsv-bpjQv-6aMVA-rbbxd-L5WwP | 29/8/2 | 161.1 | 2.56 | 2026-07-02 00:19:35 · 23m 29s | |
| CSGO-yLF2b-CR4yD-DxSkM-YzO4G-fxF4C | 16/16/6 | 73.2 | 1.10 | 2026-07-01 23:38:08 · 37m 9s | |
| CSGO-UrJtP-oXNVb-dJZD2-CxBMu-jDWPA | 28/11/4 | 129.8 | 1.96 | 2026-06-30 23:48:57 · 35m 7s | |
| CSGO-3tPFX-W2QcC-Cy4pE-RnE69-PzBND | 18/12/3 | 84.9 | 1.50 | 2026-06-30 23:10:49 · 29m 14s | |
| CSGO-GXYsB-4zRJ3-XFvRv-UoyJA-eyLwF | 16/13/2 | 80.9 | 1.11 | 2026-06-30 19:54:50 · 35m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.