Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jnShd-pMeed-DDVtf-3jan9-PKD7K | 13/12/5 | 73.4 | 1.10 | 2026-06-22 20:01:28 · 36m 23s | |
| CSGO-u6J6c-wCJLT-j3Xud-HXPRR-7mw9H | 10/15/5 | 42.7 | 0.80 | 2026-06-13 22:51:57 · 33m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.