Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NsWFw-qeGcJ-G5anx-O7Aqv-8MtFF | 10/17/2 | 56.1 | 0.74 | 2026-07-01 20:13:32 · 33m 41s | |
| CSGO-ai6CH-svzzn-H4txx-rFVcq-ENc7L | 21/13/7 | 97.0 | 1.54 | 2026-06-27 22:12:04 · 41m 12s | |
| CSGO-tUR8Y-SacPc-PxRXx-dCyNZ-wkYHK | 17/8/4 | 107.1 | 1.72 | 2026-06-27 17:24:35 · 34m 44s | |
| CSGO-OciRM-5983x-SukSs-Xiip3-hBnUE | 12/16/6 | 63.1 | 0.94 | 2026-06-24 20:37:27 · 42m 10s | |
| CSGO-Hq57c-WscGA-TXfPV-2uw9p-bNmkP | 17/12/3 | 80.2 | 1.32 | 2026-06-21 18:07:43 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.