Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QobNz-ai9Xa-5Bu5W-zmmcT-nwAAA | 17/10/4 | 98.5 | 1.57 | 2026-06-29 15:29:53 · 28m 33s | |
| CSGO-9ijTp-R2GdZ-haVu2-GpZYR-awkMC | 16/10/3 | 77.1 | 1.30 | 2026-06-28 19:30:11 · 28m 58s | |
| CSGO-YQJmf-TuM7L-dXThE-MUVGw-CrahQ | 25/10/2 | 104.5 | 1.77 | 2026-06-23 17:07:15 · 32m 9s | |
| CSGO-Z5aKv-aZYK2-DhEjM-YqK37-DBF4C | 18/12/7 | 84.2 | 1.44 | 2026-06-20 12:50:55 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.