Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vwysq-hNa3F-WZKjt-GPkd3-tezYP | 5/4/3 | 68.0 | 1.04 | 2026-06-23 18:24:49 · 13m 50s | |
| CSGO-GtM98-cWVZu-Th4Ci-Zhe9F-8oZEC | 18/16/6 | 86.6 | 1.27 | 2026-06-23 09:11:27 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.