Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qrJH4-r7mZQ-qcDPL-Sqr3h-ZYsFF | 15/9/5 | 101.5 | 1.57 | 2026-07-05 18:05:40 · 22m 53s | |
| CSGO-4YiHm-jQs5q-imbim-LpP4B-Uc8zP | 13/8/3 | 75.5 | 1.33 | 2026-07-05 17:36:54 · 26m 9s | |
| CSGO-dBmMP-8PhoX-DGZxN-dvEmb-5jDFN | 21/9/4 | 98.2 | 1.65 | 2026-07-01 18:51:29 · 33m 50s | |
| CSGO-54tAG-8L2xm-OAZGG-7CkGT-FwAQL | 10/14/4 | 75.4 | 0.90 | 2026-06-26 21:17:53 · 23m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.