Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dDym8-2GTnH-34rCL-xFVf3-8LhWA | 14/16/4 | 71.5 | 0.89 | 2026-07-03 07:56:52 · 34m 33s | |
| CSGO-XWzpr-nP6uk-LdasL-mqWVm-GOBJC | 15/14/1 | 58.5 | 1.00 | 2026-06-29 12:19:06 · 37m 27s | |
| CSGO-NwdJx-uGXjt-bZA2i-Xcw9A-FzsOH | 10/18/6 | 63.5 | 0.74 | 2026-06-19 14:08:07 · 35m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.