Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oqui9-ODPOY-wCCHi-US5WJ-D9axJ | 19/17/4 | 88.7 | 1.19 | 2026-06-27 15:11:41 · 44m 27s | |
| CSGO-TBv3z-PWyF8-3KzeB-DCBXx-vzYUN | 3/4/1 | 83.4 | 1.17 | 2026-06-27 14:59:38 · 5m 40s | |
| CSGO-RR9Rw-o8td4-7mOXT-P22RO-nntOH | 12/18/10 | 96.5 | 1.01 | 2026-06-27 14:23:11 · 31m 56s | |
| CSGO-hpFFJ-ikSbH-QUf66-QrNSi-AksBE | 12/13/7 | 87.6 | 1.14 | 2026-06-14 15:15:59 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.