Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EW7ya-RwF3i-4Axpf-3zQby-kfuiB | 7/16/4 | 56.6 | 0.49 | 2026-07-03 18:49:52 · 34m 18s | |
| CSGO-4mkym-UH9Om-GAQwY-UoBhr-aCsOH | 11/21/4 | 55.9 | 0.55 | 2026-06-29 21:08:16 · 35m 11s | |
| CSGO-RQUfV-rscu4-OnhMO-HHCEU-DmAEB | 5/19/7 | 46.1 | 0.39 | 2026-06-29 20:29:12 · 34m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.