Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pL6Pf-6xDhL-wBRXq-4nWAD-fKV5F | 15/11/6 | 69.7 | 1.25 | 2026-07-07 16:43:17 · 35m 26s | |
| CSGO-dMFLc-smYoT-rrQFj-5nwBn-Eis8O | 18/18/8 | 101.9 | 1.24 | 2026-06-14 10:30:53 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.