Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i448O-C3kdB-7e4oY-6H2Uw-UC9WB | 13/15/4 | 66.1 | 0.88 | 2026-07-04 16:36:46 · 33m 12s | |
| CSGO-MzeyM-FvH6d-GB3cK-SFScD-od5yD | 6/17/9 | 58.7 | 0.58 | 2026-07-03 20:01:19 · 32m 32s | |
| CSGO-9k43T-jqcep-dpV3a-fGBoj-WifiK | 11/21/11 | 70.6 | 0.78 | 2026-07-02 18:16:32 · 40m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.