Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RSKri-jWzXx-pu86i-SLDOL-LJiPK | 14/16/3 | 69.5 | 0.99 | 2026-07-03 13:19:43 · 38m 42s | |
| CSGO-Asyho-m57hu-F8F74-QC2q8-neGiJ | 10/23/6 | 40.0 | 0.53 | 2026-07-02 12:46:33 · 52m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.