Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Hi8E-EOBFX-B4d8X-6eayn-i49oF | 13/14/6 | 72.1 | 1.06 | 2026-07-04 19:31:21 · 36m 0s | |
| CSGO-28LYt-ctCFF-4BfoG-z7YJF-pnj5P | 10/14/1 | 53.9 | 0.70 | 2026-07-03 03:53:56 · 25m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.