Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zoE5u-U49NJ-vwGfH-f2S4H-Ycf8E | 20/18/10 | 107.2 | 1.35 | 2026-07-02 21:36:06 · 36m 2s | |
| CSGO-HGDwV-jGDhP-EzNti-R899f-pXNtQ | 5/4/3 | 76.5 | 1.17 | 2026-07-01 21:58:26 · 8m 52s | |
| CSGO-3B37O-64zwX-bbaB4-MK7Dz-fqbNE | 14/17/3 | 78.8 | 0.95 | 2026-06-29 15:52:02 · 28m 4s | |
| CSGO-f4VA7-KcdpW-3FJYq-psxKS-q7NQC | 14/15/2 | 78.5 | 1.08 | 2026-06-25 17:21:48 · 26m 56s | |
| CSGO-TB7OG-XwNRw-vBHrP-hKuwm-iEbJD | 18/19/4 | 88.6 | 1.14 | 2026-06-18 17:14:39 · 34m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.