Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VcKry-cBOrK-YpWWU-SYLCn-MEuWK | 21/15/5 | 96.5 | 1.43 | 2026-07-06 21:10:19 Β· 32m 2s | |
| CSGO-NQGTN-FmOoh-Uq866-Z6BsX-bQAfD | 15/18/7 | 68.0 | 1.06 | 2026-07-06 19:22:34 Β· 31m 57s | |
| CSGO-85eCX-MPZTL-4RT7t-eV5Nt-j34uC | 5/14/3 | 61.1 | 0.42 | 2026-06-26 19:51:11 Β· 21m 58s | |
| CSGO-sRyty-XDXWz-OY4TF-eLbRr-4DmsF | 11/16/13 | 83.2 | 1.06 | 2026-06-24 15:46:11 Β· 38m 22s | |
| CSGO-aiHDz-dNKmF-KDwAk-Xrcwi-c49oF | 12/8/4 | 72.8 | 1.34 | 2026-06-20 21:26:32 Β· 23m 47s | |
| CSGO-FRkYA-jVjwX-Eo9iB-rJTU4-ZqDZG | 18/16/5 | 78.7 | 1.21 | 2026-06-17 12:44:15 Β· 40m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.