Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cEx8K-FG56F-MkvHR-7sUq7-Mzi5P | 7/4/0 | 70.5 | 1.51 | 2026-07-04 12:49:53 · 10m 35s | |
| CSGO-uhDEW-5dGmR-v3ivt-REpTh-GusnC | 10/15/6 | 54.8 | 0.83 | 2026-07-04 11:40:45 · 33m 5s | |
| CSGO-fUFNo-UtWr7-EeFUE-aqvsD-FdcNE | 16/15/6 | 78.2 | 1.17 | 2026-06-16 20:47:56 · 33m 45s | |
| CSGO-n7z7J-RAK9W-jBuSM-ejRM2-tqS4M | 16/12/7 | 96.1 | 1.32 | 2026-06-13 15:20:07 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.