Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LNrLX-D84sU-FyDP7-PSoyO-qHBxH | 14/20/5 | 60.9 | 0.88 | 2026-07-02 19:59:13 · 33m 27s | |
| CSGO-wzyKb-wVMvM-qyLWF-qTTP2-O2GGG | 22/15/6 | 84.2 | 1.34 | 2026-06-29 15:07:57 · 37m 49s | |
| CSGO-K9FZo-9jJpW-Yj79j-Hj7wH-tx6iL | 11/17/8 | 86.7 | 0.88 | 2026-06-27 22:14:13 · 25m 35s | |
| CSGO-orYH6-25q39-yVWUx-LUsON-TSveM | 11/14/4 | 89.8 | 1.05 | 2026-06-27 13:56:27 · 21m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.