Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FCtDb-ijkrb-qomK4-twTye-dPVeL | 23/15/5 | 103.6 | 1.56 | 2026-06-29 16:35:31 · 31m 20s | |
| CSGO-NF3CM-YfNxD-ccMHa-fWpfR-xRwLA | 12/12/2 | 51.0 | 1.05 | 2026-06-16 15:26:18 · 33m 6s | |
| CSGO-x2v8y-Kvhi2-K8YKF-CNJUE-s9ROG | 20/6/7 | 101.0 | 1.81 | 2026-06-16 12:15:07 · 27m 59s | |
| CSGO-G2GbV-kVodU-DYDpc-7rJxN-qmdBN | 19/17/5 | 90.7 | 1.20 | 2026-06-13 20:26:16 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.