Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L9Chp-5CUDu-Hf8ah-VSA9S-TvDBM | 14/14/8 | 75.5 | 1.13 | 2026-07-01 19:16:28 · 31m 28s | |
| CSGO-GV6KP-aAk5q-GomAj-jUiC9-tdTnB | 6/15/5 | 70.8 | 0.67 | 2026-06-30 19:07:54 · 26m 0s | |
| CSGO-QobNz-ai9Xa-5Bu5W-zmmcT-nwAAA | 9/10/6 | 65.9 | 0.97 | 2026-06-29 15:29:53 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.