Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5dmGd-ifxpC-zF2sn-4LPMv-vMUSH | 13/16/3 | 70.2 | 0.85 | 2026-06-30 18:55:36 · 33m 6s | |
| CSGO-Jr8Xo-SGRYe-D4bt6-BaD6E-zn33L | 11/15/2 | 70.4 | 0.88 | 2026-06-28 18:49:22 · 33m 47s | |
| CSGO-VYd4H-MDz9e-QUYLO-KdtTF-zT2JE | 16/9/2 | 80.2 | 1.36 | 2026-06-24 20:08:11 · 24m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.