Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uydGu-8ks3m-jZyAZ-2owYR-6a4mA | 12/9/0 | 51.5 | 1.12 | 2026-07-05 00:32:30 · 24m 19s | |
| CSGO-9WbO9-bsmBu-5QQxx-FtPOT-rvMpP | 19/15/3 | 79.8 | 1.17 | 2026-07-04 22:57:49 · 35m 20s | |
| CSGO-GQFJz-iHJXv-Jn4V8-6maHr-TijDA | 12/15/4 | 104.9 | 1.12 | 2026-07-03 19:37:05 · 24m 45s | |
| CSGO-zxJat-GOZ5b-epJJ7-umCdM-dmFOP | 10/8/3 | 58.1 | 1.18 | 2026-07-03 19:07:20 · 27m 11s | |
| CSGO-2e6KS-wuULK-U6SVc-bxVT2-ZC9WB | 22/18/5 | 109.1 | 1.41 | 2026-07-03 15:00:33 · 43m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.