Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cf5Xk-CpHvX-HJ4WM-52dDM-m7oJN | 11/14/3 | 76.4 | 0.90 | 2026-07-05 11:12:04 · 21m 40s | |
| CSGO-Bp2iF-m2wRL-txuHc-nd3Vo-us68F | 18/16/4 | 95.3 | 1.24 | 2026-07-04 15:10:51 · 34m 34s | |
| CSGO-wou3G-73bGs-9HwaJ-3ZbF2-SrYbD | 11/15/5 | 71.5 | 0.93 | 2026-07-02 18:13:53 · 33m 4s | |
| CSGO-7LhXF-6X5ra-xFP88-4SwE8-mUNMB | 22/20/8 | 81.9 | 1.22 | 2026-07-02 17:29:52 · 40m 33s | |
| CSGO-HYGtv-qCw2q-qVwMA-wtPHa-pFXsO | 13/20/11 | 77.8 | 0.89 | 2026-06-29 15:29:07 · 38m 28s | |
| CSGO-3ovnV-hVNze-rsBZM-o4TUi-ZYsFF | 10/15/5 | 40.4 | 0.72 | 2026-06-29 14:46:50 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.