Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZX6O3-9MZ9w-K62mW-qPrX9-Syv9H | 7/19/6 | 38.5 | 0.50 | 2026-07-06 12:26:46 · 39m 27s | |
| CSGO-36Jyp-FU7rh-oH3LB-jSxVi-9hs8O | 12/15/1 | 55.7 | 0.77 | 2026-07-06 11:53:18 · 27m 5s | |
| CSGO-KxBwR-4N6cf-YhHRT-XMxYe-FPGCF | 15/10/3 | 78.0 | 1.27 | 2026-07-01 15:34:48 · 31m 55s | |
| CSGO-xE8xH-FhtiM-X6oX9-bkk9u-YrJTK | 19/16/5 | 72.4 | 1.19 | 2026-06-17 12:59:43 · 40m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.