Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OPksT-o7XXy-soqq2-ytnXz-ozioE | 12/16/6 | 64.5 | 0.86 | 2026-07-02 15:30:20 · 46m 35s | |
| CSGO-CmSAf-o2bjq-BSaL7-Sqzan-qWHzN | 18/7/3 | 86.3 | 1.62 | 2026-07-02 14:56:54 · 30m 21s | |
| CSGO-5bAvi-qXvDE-ePEqO-F9T62-tezYP | 20/10/10 | 117.1 | 1.77 | 2026-07-02 14:17:21 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.