Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-8%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
3+ badges owned
Inventory is private - can't verify
Ban History
-8%Steam Community ban on record - issued for scamming/harassment/ban-evasion, not anti-cheat, so weighted lightly here; no age data exposed by Steam for this ban type
Our Own Match Data
-6.7%Peak single-match outcome anomaly 11.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
8.5% of kills through smoke (penalty scales above 8%)
3.4% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SENsq-MOR5f-fuEmx-QGkq6-VzZAB | 20/16/1 | 83.2 | 1.33 | 2026-07-03 14:45:22 · 27m 58s | |
| CSGO-LZe9M-c3tdp-yCdur-Kx9Z2-OVkTL | 17/17/7 | 75.6 | 1.05 | 2026-07-02 18:51:36 · 42m 50s | |
| CSGO-Cx9mE-rdBLM-GNVN3-6K3CL-wS3ED | 15/12/5 | 80.9 | 1.28 | 2026-06-27 17:25:18 · 29m 19s | |
| CSGO-uTRRN-Dod6n-qYnxb-dLU8D-VUeZH | 19/16/9 | 105.4 | 1.39 | 2026-06-25 19:38:35 · 34m 21s | |
| CSGO-4ZHan-kxvT4-rkwr8-siNkb-R5vjN | 19/19/4 | 72.1 | 1.00 | 2026-06-23 19:07:54 · 47m 5s | |
| CSGO-zfYXh-xwziA-yWGV2-FwwvC-ppcJD | 18/15/6 | 93.8 | 1.26 | 2026-06-22 20:41:39 · 33m 35s | |
| CSGO-GWzZQ-EbVS6-Z43ka-PZsQk-AEVjM | 10/11/6 | 69.1 | 1.08 | 2026-06-22 19:36:51 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.