Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PF5DH-T7n8p-9cXGb-Tqmhc-otB3J | 14/13/2 | 68.2 | 1.10 | 2026-07-05 15:42:54 · 30m 48s | |
| CSGO-arPiC-hdMdw-LXGvQ-heDsO-cHLHA | 19/17/5 | 88.5 | 1.23 | 2026-06-27 09:44:16 · 32m 4s | |
| CSGO-T5uSm-LK34w-OkGbM-Q9tFD-BynUE | 11/24/4 | 43.7 | 0.49 | 2026-06-25 15:17:40 · 50m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.