Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DsYfz-EJJ59-iu7JY-7adfd-5YQhG | 25/19/2 | 102.8 | 1.46 | 2026-06-29 19:35:40 · 40m 58s | |
| CSGO-sHdjP-4XKPy-6WpVc-uz7HR-MHcVG | 24/18/2 | 92.7 | 1.38 | 2026-06-21 20:22:35 · 39m 22s | |
| CSGO-MciaX-6qhPG-h4dE2-LHmUU-8aaUN | 26/18/8 | 109.4 | 1.56 | 2026-06-19 20:16:25 · 37m 26s | |
| CSGO-h6x2N-c8fhQ-5OOkC-GDAdn-a3acP | 24/16/7 | 121.9 | 1.62 | 2026-06-16 19:25:20 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.