Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n2uDj-zX3c9-JLi6Q-tSqCj-kOijD | 10/17/6 | 77.5 | 0.77 | 2026-07-04 18:58:06 · 26m 40s | |
| CSGO-3qtjK-FPpon-bPQk9-GKxcC-VUeZH | 23/7/3 | 143.6 | 2.14 | 2026-07-04 17:35:39 · 24m 32s | |
| CSGO-zai7A-NqMHp-Vtekz-OCthc-8EAkE | 15/18/7 | 69.4 | 0.97 | 2026-07-03 12:36:34 · 37m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.