Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sKQD9-Ruem6-L4YeX-Y6jxb-Z6ZkF | 15/18/7 | 88.6 | 1.06 | 2026-07-02 21:39:23 · 39m 30s | |
| CSGO-sjinr-wMFQY-6uBqN-Nz8Wf-GEuWK | 15/19/5 | 77.4 | 0.96 | 2026-07-02 20:55:38 · 36m 47s | |
| CSGO-OHzr6-zQFX2-aaB7q-sHum6-Oe2ED | 16/15/4 | 76.6 | 1.17 | 2026-06-29 17:52:54 · 27m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.