Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MsBxq-Lb83Y-fzej5-KYedd-VYK9P | 25/11/3 | 109.1 | 1.70 | 2026-07-05 16:09:24 · 37m 34s | |
| CSGO-YQnZe-tDUcL-awQSm-iHWHs-ECBcO | 21/17/4 | 107.1 | 1.35 | 2026-07-03 19:19:40 · 33m 24s | |
| CSGO-QUw8S-kPwwz-odorN-tzY8T-QwSOG | 21/16/3 | 109.5 | 1.40 | 2026-06-16 19:54:13 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.