Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XW9pR-uzezM-MLVyU-AOY86-Mzi5P | 21/16/13 | 83.9 | 1.28 | 2026-07-03 02:13:50 · 60m 44s | |
| CSGO-bcAyQ-a7vLs-trBOV-WcJ7Q-mG64E | 13/11/7 | 70.0 | 1.06 | 2026-07-01 09:39:44 · 29m 52s | |
| CSGO-vf7Y6-6JPXr-A9MYi-Dm7pA-BL4VH | 14/8/5 | 95.7 | 1.44 | 2026-06-25 14:22:31 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.