Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RxVwq-PA3Xt-wUmyH-iperc-NuHaA | 8/19/5 | 52.3 | 0.74 | 2026-07-03 23:08:34 · 36m 57s | |
| CSGO-EtFBK-duExH-VPOHQ-cNXSR-E8V5F | 11/20/7 | 50.1 | 0.75 | 2026-07-03 22:26:25 · 39m 8s | |
| CSGO-RrUNM-MdpHi-kTojo-CC35c-YE4BO | 14/20/1 | 51.4 | 0.73 | 2026-07-01 18:52:06 · 33m 51s | |
| CSGO-p8SYw-iPk8D-yL7RO-TOcaL-dwhrM | 7/13/2 | 30.6 | 0.56 | 2026-07-01 17:46:00 · 31m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.