Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ACoCt-mUbh3-x6bcL-BncjP-DRRyL | 10/10/5 | 75.7 | 1.04 | 2026-07-03 04:28:56 · 23m 14s | |
| CSGO-kLNe4-8D73L-AAsEj-Rp7po-n3zQN | 16/13/5 | 96.9 | 1.35 | 2026-06-23 20:07:34 · 33m 53s | |
| CSGO-qt9JP-7p5YW-64WCT-9mqu5-HLtCQ | 29/22/11 | 98.1 | 1.47 | 2026-06-19 21:28:03 · 49m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.