Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uws5y-FOvoj-e3VtR-WkELP-eHsyM | 7/18/10 | 63.2 | 0.61 | 2026-06-22 18:45:15 · 32m 43s | |
| CSGO-w4F9z-3wXbV-bxoFw-b5YpN-9v4ZJ | 13/18/7 | 65.3 | 0.91 | 2026-06-20 22:22:04 · 34m 8s | |
| CSGO-JYxEv-UaUQo-eqkbq-vOJMm-AEBfD | 23/23/6 | 82.2 | 1.16 | 2026-06-12 21:29:14 · 52m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.