Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jmPwJ-5EcCD-ZWyYy-PzHmo-iCi5P | 9/18/4 | 46.0 | 0.45 | 2026-07-05 13:08:16 · 34m 40s | |
| CSGO-xDiWQ-xBOGo-AQPrM-pRAkt-srXwP | 7/18/2 | 49.7 | 0.42 | 2026-07-03 05:14:11 · 29m 44s | |
| CSGO-GAscL-saASy-B76S3-onvw4-GVunC | 11/8/4 | 81.7 | 1.38 | 2026-06-25 19:40:40 · 23m 23s | |
| CSGO-KBO9a-x6XEn-M9Rp9-mmzG4-VeruL | 19/10/4 | 103.2 | 1.61 | 2026-06-16 18:28:36 · 25m 38s | |
| CSGO-TmJ8z-QxEOC-rVbSr-VRLLT-eR9jE | 13/13/9 | 93.3 | 1.31 | 2026-06-16 09:33:03 · 25m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.