Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MyTSu-P7eiN-GhXU3-PUWhW-RQCmQ | 22/11/7 | 118.8 | 1.75 | 2026-07-06 17:30:47 · 33m 0s | |
| CSGO-UL3ub-YPJmu-MsrQs-LmZC8-uBJ8D | 12/14/6 | 95.8 | 1.00 | 2026-07-01 21:51:43 · 23m 42s | |
| CSGO-FqvDe-TasGh-qvA3U-J7ihx-8zxHL | 29/16/2 | 117.7 | 1.71 | 2026-07-01 09:16:08 · 37m 38s | |
| CSGO-cXVA4-DV8JS-6HHrh-ZfNok-at3NF | 17/16/6 | 91.7 | 1.16 | 2026-06-16 19:14:03 · 30m 32s | |
| CSGO-PwN3K-293Na-oTxV5-r7LO3-VMqBE | 21/10/6 | 118.4 | 1.84 | 2026-06-14 12:23:05 · 26m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.