Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HhWzu-bQyRw-U7OAu-rYM3e-94n6J | 17/14/7 | 96.9 | 1.35 | 2026-07-02 19:57:44 · 28m 59s | |
| CSGO-qHszJ-ovGQs-kss6W-BmDxh-L5CtG | 21/14/3 | 96.3 | 1.45 | 2026-07-02 19:19:32 · 34m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.