Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h7k8b-uJhZ8-cjkL9-MN7uk-iP5mA | 16/5/7 | 107.8 | 1.88 | 2026-07-05 15:34:11 · 25m 51s | |
| CSGO-58Wjw-CHnmW-W5htz-CF5QG-pJGrL | 19/13/5 | 119.5 | 1.56 | 2026-07-04 11:20:33 · 36m 39s | |
| CSGO-heO3a-s6oqA-WT6YC-PSnhQ-ERXoN | 20/16/6 | 91.5 | 1.33 | 2026-07-03 11:00:24 · 37m 35s | |
| CSGO-83Q6r-yHhdv-DmKhX-D2Lxc-YE4BO | 15/17/3 | 88.1 | 0.93 | 2026-06-29 19:30:04 · 37m 37s | |
| CSGO-HBk6W-O5ctu-pLdeW-fcf5r-NYjaB | 19/20/6 | 84.5 | 1.14 | 2026-06-24 20:27:21 · 46m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.