Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9CS9Z-LGakz-MAuqR-4RYpn-eOQmH | 7/16/3 | 53.6 | 0.68 | 2026-07-02 18:58:09 · 28m 47s | |
| CSGO-e7hpb-zFefs-aiWjK-NpfmU-bmPhG | 19/14/9 | 93.1 | 1.39 | 2026-06-12 12:52:03 · 34m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.