Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vL6As-7AxeN-5ZoGf-rmAZr-r3taL | 13/15/3 | 81.5 | 0.93 | 2026-06-29 20:38:05 · 25m 51s | |
| CSGO-LpSbO-HvfXQ-qqiHv-WymTp-bifiK | 21/19/3 | 97.7 | 1.24 | 2026-06-29 19:54:59 · 35m 29s | |
| CSGO-NonTE-Qrqxt-C9ZsF-LmkrM-t8MUD | 12/14/5 | 79.9 | 0.96 | 2026-06-24 19:40:35 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.