Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-No4zz-KzupF-mAZ7j-asjRt-vWHzN | 21/10/3 | 98.3 | 1.59 | 2026-07-02 00:16:15 · 34m 22s | |
| CSGO-fTqYE-ofQ4x-6ZRXT-y9mVi-2NKDR | 15/13/4 | 69.1 | 1.11 | 2026-06-20 21:59:12 · 33m 44s | |
| CSGO-Acaco-zsndo-C6DWw-tiChY-bQAfD | 19/17/6 | 99.4 | 1.34 | 2026-06-20 21:16:36 · 35m 45s | |
| CSGO-iZ6Ws-TXirU-9nHsn-bOnNE-wADEB | 27/18/2 | 79.3 | 1.34 | 2026-06-20 20:25:43 · 47m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.