Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dXO2X-j8iCZ-uWNi5-OoAUu-wWOpP | 15/10/4 | 98.3 | 1.47 | 2026-07-05 15:08:33 · 26m 44s | |
| CSGO-jjbob-kB8jf-5Aqbc-972FU-A7QBD | 8/12/4 | 62.2 | 0.79 | 2026-07-04 20:45:46 · 27m 52s | |
| CSGO-Jwhbn-FeNKU-67CQk-cQv7Q-HvoNO | 22/16/9 | 108.5 | 1.51 | 2026-07-03 20:15:40 · 35m 37s | |
| CSGO-jPERN-27AhG-9jTAQ-SwnjP-jwhrM | 25/12/7 | 100.9 | 1.74 | 2026-07-02 12:41:23 · 30m 0s | |
| CSGO-ahfq3-ZH7VB-Po2yC-v8LNu-kDcEC | 4/17/5 | 50.0 | 0.26 | 2026-07-01 18:21:21 · 31m 47s | |
| CSGO-EenYM-jp6H6-wRL86-UxVTL-Z9JjC | 14/14/4 | 62.2 | 1.02 | 2026-06-26 17:41:51 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.