Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F9cKD-pPHB7-ktWhy-Q7UUG-W9qRP | 14/21/9 | 69.2 | 0.78 | 2026-07-05 15:57:01 · 53m 14s | |
| CSGO-s2Vu8-NTeW6-Tyfho-OxZv2-GrApF | 10/17/5 | 61.8 | 0.72 | 2026-07-01 07:37:09 · 34m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.