Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-msN9T-hqhMr-trRAa-NBobF-woHGG | 8/14/8 | 91.0 | 0.94 | 2026-07-03 03:58:54 · 20m 31s | |
| CSGO-fjbbX-bxfwe-xPx5Y-tqPGf-tDDmQ | 17/12/10 | 112.7 | 1.51 | 2026-07-02 20:54:42 · 38m 10s | |
| CSGO-ohDeG-FDdrB-EKmwp-qTX6X-nFzAC | 6/10/5 | 69.8 | 0.84 | 2026-06-21 05:02:38 · 24m 50s | |
| CSGO-X2BE9-aKBUq-2BtqH-wBviy-RrSnB | 18/15/3 | 83.3 | 1.29 | 2026-06-21 04:28:03 · 31m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.