Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jo7Ne-AnoOD-jP9vo-NdKY2-KeS8N | 16/10/7 | 75.1 | 1.46 | 2026-07-05 07:59:54 · 25m 58s | |
| CSGO-xOjxf-nxTvP-BQPf2-qFrzj-MPN2G | 16/14/5 | 66.9 | 1.08 | 2026-07-01 15:05:13 · 44m 18s | |
| CSGO-snBih-w8aDx-JYtzy-6ZBFw-CrahQ | 10/14/1 | 37.3 | 0.87 | 2026-06-24 05:55:09 · 33m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.